New Babbage

A Steampunk Community

I’m not here to harp or complain, or anything of that sort, just bring something to everyone’s attention. Last night Greg Merryman led me into the beta grid and I was shown something quite amazing. New Babbage Square and Palisades, from around one year ago. The land was the same, as was the layout, but the builds were quite different then what is in babbage today.

The first thing that hit me when I teleported in, dirt, the place was far from clean, as an industrial place should be. I looked about, a few of the builds that are still here today were there as well, the Mason Horta hotel, the steam works, city hall, the Paleozoic Museum, though it was far larger than it is today. What struck me was not that those structures still exist today, but the ones around them that are not. So much industry, smoke was seen across the skyline, as should be in an industrial city. As well, the builds, they were not all the most detailed or well built, but what they all had going for them was that they all fit together. Builds did not look like they were different from the one next door, they went together, they fit. It did not look like a bunch of puzzle pieces from different puzzles thrown together. The stores were gritty, the atmosphere just felt like the air was dirty, the city appeared as if it was covered in a layer of dirt, and I loved it.

I am still relativly new here, in my opinion. When I came to babbage it was a completely different monster, the place was clean. Houses were everywhere, though there are no problems with homes in a city, but as well there were so many stores, and each one was pristine. The few factories remaining looked as if they were not in order. It was a different babbage then what I saw it had been. I think somewhere people stopped focusing on the concept of babbage and more on the commercial part of it. I am not saying we ban stores, and cafes, and houses, and bars, but instead attempt to try to recapture the essence of babbae. Learn what your sim’s purpose was, talk to the residents who have been around longer, and find out what babbage is really about. I have been chatting with some older residence as of late, and have been learning much more about what babbage is about.

There is a reason industria is in our motto.



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hey on a happy note at least we aint in sin city with those wonderful people out there in the dark ... !!!!!!!!!!!!!!

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this is still our home YAY !!!!!!!!!!!!!!!!
sure its changing .. its growing but most important as we all go forward lets not forget we got a new Mayor and a lot of good folks who all together do care and I think we all going to be just fine !!!!!!!!!!!!!
twirlssssssssssssssssssssssssssssss to the glad game ..steampunk style ..

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Now, if I could 1) build at all, 2) was going to consult someone on a build, or 3) try and get someone to build me something different from my beautiful tree house - it would be Loki.

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HAHAHA Breezy you are toooooooo much LOLOL

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i was going to say someting about the voice of reason but then.. well...

:p

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[grins impishly] yeah...Gosh Breezy, just when i had a full head of steam and all!! LOL... i think Mr. Moses Mureaux said it best:

"The theme is nice, but trying to impose it too aggressively would ruin New Babbage, in my opinion. I'm glad that there is a sense of balance and fairness in the discussions of the Covenant, and even the Building Guide (which is admittedly a series of suggestions). Instead of being, "This is what we want your build to be like.", we seems to have, "This is the ball park you should be in." I like that."

anything else would scare people away and focus on the negative rather than the positive. the community of *people* that Miss Andrew said is what we always need to keep our minds upon because i also dearly "love that New Babbage is a community of people, not merely a collection of very dirty but well-built structures"

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Not today.

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Ok folks, let's keep it civil.

Several warnings have been sent privately. One more outburst and I'm stopping the car.

JedMod

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I had a post removed, but I didn't get a warning. So, I don't know why it was removed. I didn't flame anyone. Just expressed general annoyance.

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BACK ON TRACK. Ok, so lets summarize what's been said on here. Some people want dirt, some dont, but it is a consensus that it shouldnt be completely enforced that every build should be caked in dirty. Instead, the relative dirtiness should be soley encouraged, but not manditory. In this, if a build is not up to a certain level of filth, it should not be told to be taken down, as it is not against the build code. As well there was a suggestion that what each sim's purpose is, should be included in the convenant. With that knowing that not every sim is a sim that is dirty, such as the palisades and wheatstone. But, there are sims that were intended to be dirty and industrial, square and canals for instance. Did I miss anything?

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Sounds about right to me. I'd venture to say that the four sims excluding Wheatstone and the Palisades should uphold a certain level of continuity as regards dirtiness and general feel.

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aye. bang on far as i can work out. well done for condensing 12 pages mate to a paragraph, now thats editing :)

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